START MENU in Unity

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Learn how to make a main menu using Unity!


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46 COMMENTS

  1. dude i accendtly deleted the event system and panicked so much i went to the game scene and and made a panel and got the event system and put it there

  2. Hey, cool tutorial but the tutorial doesn’t match the YouTube display image. I was expecting you to show me how to animate the box behind the text, so that it would highlight the text you are on, like a retro arcade game.

  3. even after 3 years setting the Game Object active through the inspector was way easier than using script. (Non-Programmer)

  4. For those which are confused: TextMeshPro is automaticly implemented in Unity 2019.

  5. Is there an OnMouseHover event like the OnClick? I'd rather add custom features on mouse hover for the buttons, such as sound effects or visuals since a simple background color fade is a bit boring.

  6. I'm getting a weird problem where the location of the text depends on how big my window is, so when I go to play mode there is a lot more on screen than there is in the scene view. does anyone know why this happens or how to fix it?

  7. I get an error code EndLayoutGroup: BeginLayoutGroup must be called first.
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) and the scene will not switch is there a way to fix this?

  8. For those who didn't know how to import TextMesh Pro : "Window -> TextMeshPro -> Import TMP Essential Resources"
    Source : https://docs.unity3d.com/Packages/com.unity.textmeshpro@2.1/manual/index.html

  9. I couldn't manage to use Roboto in Text Mesh Pro. It does not appear and I don't know how to load it. Any hint?

  10. hello, when i press play it says that i dont have added game in the build settings but i truly have added it what should i do?

  11. If you are having trouble with the "new" selected color in the button settings, I just set it to the same alpha as the normal color. I'm not sure if there is another work around for this but this is working for now.

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